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Pre-Alpha Devblog #22 (Attachments | Traps | Wiki)

Hello all,


Thanks for checking out our 22nd devblog! Progress is moving along nicely on 0.11.xx. We should have experimental builds out early week. We're currently waiting on a rebuild and a few tweaks. 0.11 introduces a good deal of mechanics and mechanic changes. If you're testing 0.10.24, please share any issues you find on our tracker or come share on our Discord. Below we'll discuss a few upcoming features and exactly what the team has been working on.

This weeks devblog will be a bit shorter than normal. We're working on polishing off this initial 0.11 build and we don't want to discuss to much of 0.12 + until we get this build up and live.

Weapon Attachment Work Weapon attachment work has carried on nicely. You'll see quite a few being introduced 0.11 +. Below is a short clip Jos recorded. You'll see optics, suppressors and sights. We'll expand on attachments in the future including actual attachment animations if the community thinks it's a good fit.



Small Game Trapping Crafted animal traps will be functioning shortly. Crafted traps can be placed anywhere in the world. Traps must be baited and will require the player or players to vacate trap areas. You'll not catch much if you're around making noise. We'll expand on traps in the future, adding variants and animations. The video below shows the player baiting and setting a small animal trap. When the player returns to a sprung trap they have the option to harvest animal meats. Currently set up are rats, cats, squirrels, opossums and raccoons.



Wiki Re-Work and Help The wiki links in game are functioning again and the official Survive the Nights Wiki has been cleaned up a bit. We'll be asking anyone that's interested to please check in on all drops you come across in game and be sure there's an active wiki link by clicking the wiki logo.




These are only a handful of what has been worked on this week. Check out our changelog for a full list of what the team has been up to. Thanks much for checking out the devblog. We hope to have .11 in an experimental stage shortly. As always, thank you for the continued support. The project has come a long way and we're excited for the coming months leading up to our public alpha release and beyond!

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