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1.8 Preview (New Biomes | Swamps | Marshland++)

March 26


We're working on our 1.8 design update patch along with a few more goodies we'll be talking about in the coming devblogs. Our design update is really starting to come together and you all seem to be making out quite well with 1.7 and our solo/host update. Along with a multitude of changes to effects, textures, shaders, etc., 1.8 will feature two new biomes, swamps and marshlands.


SteamCMD and Linux Server Update

As for an update on Linux server files and SteamCMD, we had originally made the mistake of not including the server in the store package for Survive the Nights. That's the reason you're getting a subscription error when trying to download via SteamCMD. We've sent another ticket in requesting information on anonymous login. Ideally we don't want players having to login to download. We'll let you know as soon as we hear back which shouldn't be long now as we've opened a line of communication.


Swamps (new biome)

Swampland has a naturally creepy vibe to it. There are some classic horror movies and games that take place in them. The swamps on Black Island are wet, foggy and isolated. They're almost screaming out for some gators. You'll find the swamplands feel like large cluster of small islands amidst murky algae covered water. Isolated cabins, run down shacks and thick wood lines and vegetation all add to a nice swamp vibe.



Swamp Camp



Looks Like Gator Country



Swampland Walkway


Marshlands (new biome)

Marshland is a bit more open so you'll be able to see zeds or players coming. They're still wet like swamps and they're comprised of many small islands surrounded by smelly water :p. You'll notice thick vegetation but fewer trees. Cabins populate some of the small marsh islands and you'll find new connecting walkways between them. These spots will likely be idea in future builds especially when it comes to fishing and crabbing.



Marsh Walkways



Marshland Hideaway



Foggy Open Wetlands​

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